![]() My theory is the devs never anticipated for a second that people wouldn’t want to engage with their new content and just leave the FNIX bases alone to level up. Granlugnet is guaranteed to have gnomes at this point but it will often just flat out crash. Either way you’ll find gnomes, chances are Hagaboda will crash less. Then explore Granlugnet and Haga or fast travel to Hagaboda. At that point my framerate is usually in single digits (on Series X) and the alarm from the base is going constantly. Head to the FNIX base, throw some flares, run down into Granlugnet, then to Haga and circle back around via the house with the destroyed door / flickering light. Same if you start at the Ostervik industrial estate. Run away until I lose the runners, or just let them kill me.Įither way, as soon as I am able, I fast travel to Hagaboda and head towards Alby Church. So, I can start at Påskallaholm, run up to the nearby FNIX base, throw a couple of flares or fireworks over the walls trigger a lot of conflict without actually attacking them. (My home base is also as big as it will let you build pretty much, not sure if that helps) ![]() ![]() So all of my bases are taken over by FNIX and are at max level. I stumbled across it in my map because I can’t stand the base defense / attack mechanics. Now, we have easier ways to cause chaos and give the game objects to track. My theory is that they’re triggered when the game has too many things to “track” in a session, so previously lots of destruction was the way to go. And from what I’ve read about the next update, unless the devs have addressed the gnomes directly they’re only going to get easier to find. With the game in its current state you can spawn them within minutes without firing a single shot, let alone blowing up half of a town. I also read statements that it is not necessary to shoot up the town, but they do not reveal how else it can be done
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